

They used a lot of the ideas from STALKER. "We would definitely win the legal action against them, but we won't start it. browser game intended to keep folks interested until 2. Yeltyshev also kicks at West Games' claims to credibility a little, saying they were mostly working on a S.T.A.L.K.E.R. Others, well, who knows where they've gone to over the years? A few others, including series lead designer Yuriy Negrobov, ended up at West Games, the folks who are now having an iffy second crack at crowdfunding a S.T.A.L.K.E.R.-like. went on to found Vostok Games and make Survarium, a free-to-play multiplayer FPS with S.T.A.L.K.E.R.-y influences. A large chunk of folks who worked on S.T.A.L.K.E.R. While Yeltyshev says GSC have "a solid team", it's certainly not the same as before. Of course, games are made by people, not studio names. We're expecting a lot of our old audience!" So we're making an old-fashioned, full price game, we think our audience will be happy about that. We don't think free-to-play is the right model for the game we want to make. The market we're in is quite old fashioned, they're not 16 year olds, they're 25-40 years old. But what are the reformed GSC making? They didn't just make S.T.A.L.K.E.R., you know, with RTSs aplenty too. He notes that they still have what was made - the engine, a few levels, and a couple of characters - archived. Actually we would have been able to fund the entire development ourselves, but we still weren't sure we'd be able to sell it once we'd got to alpha." We were offered funding once we reached alpha. There was also a problem getting interest, and the right money, from publishers. "It was a difficult decision, because the team was working towards a full-scale game, but they and our CEO understood that the game just wouldn't be at the level we wanted from STALKER 2. chap, "we started to realise that we weren't ready to complete the game at the level of quality that we thought it should be". Look, see, here's Yeltyshev explaining that though the sequel had a shiny new engine and scenarios written by the original S.T.A.L.K.E.R. They've got a new site up and everything, but the real deets come from PR person Valentine Yeltyshev in interview with. They've announced a return to active game-making, and chatted a little about what went down, including about S.T.A.L.K.E.R.

Well, they're back, baby! Boom! And other exciting onomatopoeia.

2 for a few months then cancelling it, and since only resurfaced to weigh in on confusing brand rights issues. Y'know GSC Game World? Oh, you do! The Ukrainian studio behind spookyhard FPS series S.T.A.L.K.E.R.? Oh, you must! You remember - they seemed to close in 2011 but held on a bit longer, still working on S.T.A.L.K.E.R.
